Tuesday, October 2, 2012

Lauffiti - 9/19/12


Let me preface this post with a statement: This is a young a group with a lot of energy. I respect their efforts and encourage them to explore further. And I am glad they came all the way from Florida to share their work.


Now for the hard part:
There are many strands that could stay, but they are obscured sometimes by technical mistakes and sometimes by a certain lack of appetite and desperation. I think the show needs an experienced director to push each performer further (technically and emotionally) and make this group into a cohesive family with an identifiable hierarchy. As it is, these performers have little to do with one another, which keeps the show from gelling into anything that I could sink my teeth into, emotionally. Part of it is the setup: a clown, a breakdancer, and a dancer do pieces and have almost no interaction at all. It reminds me of another show with a similar setup I saw 15 years ago in Minneapolis called, “Triple Espresso” (which pays all over the place with a big rotating cast.) In that show, a mime, a sensitive lounge pianist, and an abrasive magician (played by Mark Mitten when I saw it) recount their history as a performing trio (I think—it's been a while.) That show was long on individual solos and short on comedy that grew out of the relationships, but it did hold together as a story because of the consistent relationship between the three and the emotional journey they took together. It's actually not a great model to aspire to;, as the show is a little tame; a better one would be the Dingbat Show, Chiche Capon, or any of the other successfully zany families that have graced the stage at The Brick.

A few things that I think need more work:

Costume: I do not think the costume of the clown serves him at all. I don't mean to be precious about it; clowns can get so weird about what they wear and how they choose it. However, the costume should somehow indicate ridiculousness, contradiction, naivete. This big suit on this big guy does nothing for him. It just looks like a suit. He has no relationship to it. It's not even clear that he likes it. This is not helped when he changes into jeans, a well-fitting colorful shirt, and colorful shoes. It just looks like everyday clothes.

The Clown: I am not sure this clown has arrived yet. There are a few things that work, such as the teaching moments with the whistle (although those do feel like a pale imitation of Bob Berky's use of his duck call). His walk is too cute, not vulnerable enough (and this is tough, of course, because his walk might be fine on someone else who WAS actually that naïve and cute.) For him it is a “sign” of clown, but does not feel fully lived-in. Perhaps there is someone else underneath? Someone more desperate?

The Dancer: The same could be said here. She moves very well, but the cat-lady piece goes nowhere. While technically clean, there seems to be a lack of compelling character or story: what is the character that informs the logic of this performance? Also, there is no real payoff in this bit. The magic tricks later on fare better, in terms of structure, but the character still needs work to transform it form something cute into something emotionally compelling.

The Breakdancer/Graffiti Artist: This guy has some dance chops! And the piece is cool. There is a technical problem, however, involving the engine of some of the movement. First, I think it was supposed to look like the spray paint can moved the dancer around. This did not work very convincingly. Second, the can was attached to his hand with some sort of fishing wire, and there is a bit where the can rotates around his hand. I think this is meant to look like the can is weightlessly rotating around his hand with a mind of its own. It doesn't look like that. It looks like he's swinging it around his own hand. I know this sounds nitpicky, but it seems like a lot of the choreography is built around the central illusion of the can moving the dancer, which is a GREAT idea. But it is not executed clearly here.

Logic problems and lack of dynamics deflate many of the games. For example, there is a rather long setup that involves the Clown trying to have a picnic lunch while litter keeps getting thrown behind him. Frustratedly, he finally picks up the litter, but can't manage to hold all the pieces simultaneously. So, he decides to get members from the audience to help him throw them in, in a sort of classic, “watch me as I do this, then you do it,” game. Sounds fine. Except that none of these bits are taken to their logical extremes. The Clown should ONLY go to the audience for help when he has tried every way imaginable to pick up and hold all the pieces of litter and spectacularly failed. That is a bit that could go on for ten minutes! Then, once he initiates the teaching scene with the audience members, THAT is a bit that could go on for another 10 minutes, hitting the highest highs and the lowest lows. The teaching and the subsequent frustration with an audience member who does not understand is an opportunity to push the clown's buttons and get him riled up (as in David's Shiner's classic variation on this theme), it's not funny in and of itself. This is what I mean above when I refer to things in this show feeling like “signs” of clown. The setups are right, but they are not lived-in yet. Every setup should be an opportunity to push both the dynamics of the bit – its use of space, timing, surprise, shape, etc. - and the EMOTIONAL dynamics of the clown. The real humor is to be mined there, not just in creating a scene with audience participation. The coffee cup lip-synch piece suffers from some of the same problems.

One final note: while the brick-breaking contest with the audience member was better and more lived-in than some other parts of the show, it was not handled responsibly on the night I went. Again, the setup is great, but you can't let the audience member ACTUALLY try to break a brick over his knee. That is not cool. The simple rule for the audience should be (and yes, rules are meant to be broken) that the audience wins, the clown looks more foolish that the audience member, and NO ONE GETS HURT.

I'd love to see this show again after some work with a hard-assed director who focused in clarifying the logic of the bits and pushing the emotional range of the characters.

No comments: